![]() ![]() ![]() The Good aligned stuff cannot be used by evil, perhaps we need to modify more stuff to be like that. Arcane Mark on all the equipment, by a wizard that then cast Instant Summons on it when we fall. Have come up with a couple possible solutions. I have also given thought to what will happen to us if we fall. Will have trouble if the AC gets into the 40's, but if it gets that bad, it is probably SMITING TIME! Also, my attack bonus is in the mid 20's, without counting any temporary buffs the cleric or arcanist may add. Got the +5 protection items you mentioned. Regardless, the DM has given his blessing on it, which is what counts. I am pretty sure I read a ruling in a previous thread, that swords like the Sun Blade count for negating the DR/Good. Your call on 12th level Potions of Barkskin or an Amulet +5 of same.Īlso, be aware that if you die, you're giving the GM great undead NPC's to throw at your PC's!!! Plenty of high level undead with 30+ AC's, and incorps with that 50% miss chance don't care about your damage, either.ĭon't forget your Ring of Prot +5 and Cloak of Resistance +5. Bane.īut that's what you've got weapon bond for, or paladin spells.Īll that damage against undead doesn't do any good unless you can hit them. You have to get the enhancement bonus to +5 for it to do so, i.e. It just penalizes non-Good people who are using it. But like you are saying, it appears that for a minimal amount, may get more bang for the buck, than I would with wands or potions.Īctually, unless you are invoking a house rule, a Sun Blade does not bypass Good DR. I am still relatively new to Pathfinder, and so far haven't had any experience with creating intelligent items. I do like your idea, and am going to see how much mileage I can get out of this. Feather Fall, Protection from Evil (if you get enchanted, the ring could cast this on you to give you another roll against it). Shield of Faith, Mage Armor (for those incorporeal foes), Grease (to escape and avoid grapples). If you have a ring of protection designed to protect you, that protection could be taken one step further with spells. I believe it is 1,200 gp to have an intelligent item be able to cast a first level spell three times per day. ![]() If your big ticket items are taking the bulk of your cash, it doesn't have to be too expensive. I will re-evaluate the cost of adding some Intelligence features to some of my more unique items though, and see if it fits the concept and budget. While it is a good idea, I am not sure it would fit into the budget of what I already plan to spend. Also, the fireball in the lesser helm has the same damage and DC as the standard helm but uses a different gem (diamond instead of fire opal), which seems odd.Dakota_Strider wrote: The other tank has designed an intelligent blade for himself (sorry, don't have all the particulars). The lesser helm has 10 diamonds (fireball), 20 corals (flaming sphere), 30 garnets (scorching ray), 40 agates (light) and has a total price of 36,000 gp. Is this correct?ĮDIT: Then again, the standard helm has the same DC for two spells of different levels, so maybe it should be DC 20 for flaming sphere of the lesser helm too?Ģ) What are the costs of the gems? This booklet lists the costs of the gems from the standard helm of brilliance as diamond (prismatic spray - 2,275 gp), ruby (wall of fire - 1,300 gp), fire opal (fireball - 375 gp), opal (daylight - 187 gp), and these costs allow you to price a helm that has used up some of its gem. A couple questions about this item.ġ) What is the Reflex save DC for the flaming sphere cast by a coral? The fireball is listed as DC 20, so working backwards from that ( fireball DC 10 +3 spell level +7 Int mod) would give: DC 10 +2 spell level +7 Int mod = flaming sphere DC 19. The Classic Treasures Revisited booklet has a weaker version of the Helm of Brilliance called the Lesser Helm of Brilliance. ![]()
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