Stats Strength +1 Combat per point of Strength +1 Damage per 2 points of Strength (at 1,3,5,etc…) (in 1.03, +1 Damage per point of Strength) +5 Hit Points per point of Strength +1 Life Regeneration (per 20 sec’s) for every 3 points of Strength Dexterity +1 Movement Speed per 2 points of Dexterity (at 2,4,6,etc…) - ~0.016 seconds off attack speed per point of Dexterity +1 Resistance per point of Dexterity +1 Armor per 2 points of Dexterity (at 2,4,6,etc…) -1 Second to Conversion Time per point of Dexterity (minimum conversion time is 10 seconds) Intelligence +3 Mana Points per point of Intelligence +1 Mana Regeneration (per 20 sec’s) for every 5 points of Intelligence +1 Initial Troop XP per 2 points of Intelligence (at 2,4,6,etc…) +3% Spellcasting Chance per point of Intelligence Charisma +1 Morale per 2 points of Charisma (at 2,4,6,etc…) +1 Command Radius per 2 points of Charisma (at 1,3,5,etc.) +1 Merchant Skill for every point over 5 (-1 Merchant skill for every point under 5) which gives ~0.86% discount per Merchant skill +1 Army Setup Point for every 4 Points of Charisma Racial Stats & Skills You can rename the units you get in the retinue after a battle by clicking on their names, writing what you want and then press enter or click elsewhere on the screen. Note that as a retinue unit increases in level, their Army Setup Point cost will increase. These units can be brought into battle at the start of a match much like many other units of the player's selected race by using Army Setup Points. With the 1.03 patch, most of these retinue slots are locked and the hero must invest in Charisma to unlock them. A hero's retinue may consist of up to 8 units.
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